About

Genre:
Turn-Based Strategy

Secondary Genre:
Monster Fusion Battler

Theme:
Arcane Alchemy, fantasy

Platform:
PC

Team Size: 8
Tools: Figma, Unreal Engine
Timesclae: 8 Weeks
Role: UI/UX Design

Description:
Designed the UI/UX systems for a 3v3 turn-based strategy game focused on elemental Blob fusion and tactical combat.

Created wireframes and implemented key UI screens in Unreal Engine, with a focus on combat readability and visual hierarchy.

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Video

[Video by Alex Briggs]

Research

HUD

CHARACTER SELECT

Level Select

high fidelity idea expansion

high fidelity

Drag

character select

Low fidelity

Mid fidelity

High fidelity

Drag

HUD

Low fidelity

Mid fidelity

High fidelity

Drag

Main Menu + Options

End Comparison

HUD

Drag

CHARACTER SELECT

Drag