CRITICAL SYSTEMS
MEDIEVAL COMBAT UI
AMALGAMAGE
CRITICAL SYSTEMS
MEDIEVAL COMBAT UI
AMALGAMAGE
About
Genre
:
Turn-Based Strategy
Secondary Genre:
Monster Fusion Battler
Theme
:
Arcane Alchemy, fantasy
Platform
:
PC
Team Size
:
8
Tools
:
Figma, Unreal Engine
Timesclae
:
8 Weeks
Role
:
UI/UX Design
Description
:
Designed the UI/UX systems for a 3v3 turn-based strategy game focused on elemental Blob fusion and tactical combat.
Created wireframes and implemented key UI screens in Unreal Engine, with a focus on combat readability and visual hierarchy.
Video
[Video by Alex Briggs]
Research
HUD
CHARACTER SELECT
Level Select
high fidelity idea expansion
high fidelity
Drag
character select
Low fidelity
Mid fidelity
High fidelity
Drag
HUD
Low fidelity
Mid fidelity
High fidelity
Drag
Main Menu + Options
End Comparison
HUD
Drag
CHARACTER SELECT
Drag