About

Genre:
Brewing Simulation

Secondary Genre:
Cosy, Casual

Theme:
Magical, Fantasy

Platform:
PC

Team Size: 26
Tools: Figma, Unreal Engine
Timesclae: 8Weeks
Role: Design lead,
UI design & implementation

Description:
Led the game's design direction and developed UI/UX systems for a fantasy brewing simulation centred around potion brewing and order fulfilment.

Created wireframes, interactive prototypes, and implemented UI systems in Unreal Engine, focusing on readability, player guidance, and reinforcing the game's cozy fantasy identity.

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Video - gameplay

Research

Main HUD

low fidelity

mid fidelity

high fidelity

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Order book widget

day information widget

hud movement

low fidelity

mid fidelity

high fidelity

ingredients adding widget

low fidelity

high fidelity

End of day widget

low fidelity

mid fidelity

high fidelity

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Main menu

low fidelity

high fidelity - horizontal design

horizontal design flipped

horizontal design example

high fidelity - vertical design

vertical design flipped (used)

vertical design example

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Pause menu

tutorialisation

screen ideas

final screens

End Comparison

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